] Any creature in the sphere’s space must make a Strength saving throw. Not exactly apples and apples. L6. EE. Vitriolic Sphere: Drop of giant slug bile: 4: Wall of Fire: Small piece of phosphorus: 4: Watery Sphere: Droplet of water: 5: Awaken: Agate, 1000gp: 5: Bigby's Hand: Eggshell: 5:I'm really looking forward to 4th level spells with vitriolic sphere and/or sickening radiance. Range:30 feet. If the creature is moving, you know the direction of its movement. 創角基本教學(笑喜提供). All Spells. You conjure up a wave of water that crashes down on an area within range. If they fail they take 6d4 next round and. The acid can also be neutralized with soda, ash, lye, charcoal, or removed with a large quantity of water. If you want a big old blast spell that just does damage, pick vitriolic sphere, unless you already have fireball because it does basically the same job. Sphere. Max’s Earthen grasp, scorching ray, suggestion. Hi everyone! As the subject states, I have questions about Mislead: ---. At the successful casting of the spell, you conjure a sizzling emerald sphere. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range,. This text is quoted from promotion. Spells can be filtered by: All. 9th – Mislead, Telekinesis. Cleric Spells 5e: Guide to the Best Cleric Spells – RPGBOT. A list of Epic Boons is included in this document. When both spells are affected by this feat, Vitriolic wins by 8. Each creature in that area must make a Dexterity saving. Upon slamming into the target, the sphere envelops the target in vivid emerald green acid. Vitriolic Sphere is the perfect offensive spell to round out any Wizard’s level 4 slots. 5eMagic provides a toolset for Dungeon Masters running 5th Edition Dungeons and Dragons games. When the tattoo is on your skin, you. 5th Level. 5 on a passed one. Creatures that succeed on their Reflex saving throws take half of this damage. 4th Level. The effects of the same spell cast multiple times don't combine, however. Components. This adds 10 additional spells to the Sorcerer’s meager 15 spells known at 15th level. Sorcerer Spell List. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range, and a glowing. when you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it. tall and 5 ft. Purify Food and Drink (Ritual) 5e Resistance 5e Heroes’ Feast 5eProtection from Evil and Good 5e Etherealness 5e Blindness/Deafness 5ePosts: 1,532. Dungeons & Dragons 5e Spells. So sure, a creature that’s 11 ft. 7. The vitriolic sphere also splashes acid in a 5-foot radius around the primary target. 1 Action. Pick a target you can see within range and the sphere flies unerringly toward the target. Storm sphere; Vitriolic sphere; Wall of fire; Cone of cold; Immolation; The Elemental Spell Metamagic gives your 5E D&D sorcerer unparalleled versatility for their damaging attack spells. 16. EE. 10. Each creature inside must make a Dexterity saving throw. 1 action. Composantes : V, S, M (une goutte de bile de limace géante) Durée : instantanée. DM 幫助板(譯者:鹽田海獺). Antimagic Field. Vitriolic Sphere har en varaktighet av Instantaneous - flera gjutningar kan aldrig överlappa sin längd, även om effekterna överlappar varandra. Gallery DnD 5e Classes Ranked – The Best. Image for keyword:. 3 meters) in diameter that then flew directly to a point within a range of 150 feet (46 meters) of the caster. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. This spell prevents any spell or natural hindrance from slowing your natural movement. 75 fire damage. Tasha's caustic brew hopes to hit two targets for 5 damage each 10 damage overall. For a quick overview of other 5e classes, check out our Guide to DnD 5e Classes. Components: V, S, M (a drop of. On a successful save, a creature takes half. A comprehensive list of all official magic items for Fifth Edition. In this video we'll be going over all of the best fourth level spells, which is a pretty high level spell slot, as most classes don't gain access to it until. can hold this magic longsword and use a bonus action to speak the command word Galas-var, causing the sword to emit a pale blue glow that sheds bright light in a 20-foot radius and dim light for an. Each creature within the area must make a Constitution saving throw. 1/2 Elf, Green Dragon Sorcerer 6/Undead Warlock 14. Unfortunately, I can’t decide between these two spells: Vitriolic Sphere and sickening radiance. When casting spells, the same general rules are always followed, regardless of the source of the spellcasting ability. Cylinder. + 40. Casting Time: 1 Action. This spell causes the weapon's nonmagical ammunition, or the nonmagical weapon itself if it's a thrown weapon, to explode into shrapnel. Any creature that ends its turn within 5 feet of the sphere, takes 2d6 (7 average) fire damage on a failed Dexterity saving throw, or half as much on a success. The chosen space must be on a surface or in a liquid that can support. If the attack hits, deal 3d8 damage of the damage type you chose. 1st Level. The Golden Vault has another mission for you, roll the dice to insert the key and see what they have in store for your crew! The Golden Vault, rumored to be associated with metallic dragons, is a secretive organization that handles delicate situations local authorities won’t touch. (Background story: basically a spy trained in Yuan-Ti territory until they. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Den relevanta regeln (PHB p. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. On a successful save, a creature takes half the. Summoner. DND-spells. It will hit enemies but amazingly the blast stops. Vitriolic Sphere outdamage fireball per level if they fail the save. 5 Evocation. Fire Shield – 2. Even on spells which use d4s for damage (the best case) elemental adept is a very poor damage boost. Witches following the Coven of Dread Magic focus their study on the inner workings of life and death. October 14, 2019 by admin. The sphere can have a radius of up to 40 feet. space in combat due to their size. + 40. Earth Tremor. wishy washy dnd magiks. I believe there is little point compared in taking the other spells if you can just take wish and do something similar (wish can cast any spell of 8th level or under, but it never says anything about doing something that results in the same effect as another 9th. Aside from optimization, multiclassing allows you to bring unique characters. Range: 150 feet. 23 XGE. If the creature wins, the spell succeeds. At phase #1 it's a d6 (1-6), then at phase #2 a d6+2 (3-8), then at phase #3 a d6+4 (5-10). 01. D&D 5e Spell Cards. Spell Compendium is an accessory for the 3. Casting Time: 1 action. You're casting a magical spell, not doing chemistry, so my rule would be that you have named two liquids with water in their title there. Each creature within the area must make a Constitution saving throw. Thank you for looking! Divination Wizard here and I have space for one more spell for my level up. It contains monsters appearing in every official D&D 5th edition product released by Wizards of the Coast, including print sourcebooks,. If the target is a creature, it is grappled (escape DC 16). (Note that vitriolic sphere isn't a literal 20′ sphere of liquid acid. Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous. S. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. It's…Upon gaining access the third level spells, Fireball, Lightning Bolt, Wall of Water and Wall of Sand become available, and make good use of the Evocation Wizard's tendency to draw from elemental power to stop enemies in their tracks. 持續時間: 立即. Add to Cart. Fireball (3rd Level) The Fireball is one of the most used damaging spells in DnD 5e and undoubtedly one of the best spells in the game. The. Dispel Magic. With a 15-foot radius, a medium character can cover a sphere 35 ft. Wall of Fire: One of the best control spells. When choosing this feat, consider giving yourself advantage on constitution saving throws. Each creature within the area must make a Constitution saving throw. The sphere remains for the spell’s duration. Casting Time: 1 action. The casting time is one action, the range is 60 feet (5 ft sphere), and the duration is up to 1 minute with concentration. Welcome to Flutes’ exhaustive guide for D&D 5e Druid multiclassing character concepts. A comprehensive list of all official Wizard spells for Fifth Edition. The duration of spell is instantaneous, and in this spell firstly you point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius. October 14, 2019 by admin. Description. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. Cantrip. Related: Dungeons & Dragons: How To Build A Bladesinger Wizard If you want to focus on raw. Includes: 1 new warlock patron. This wizard spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. For more. 5th – Major Image, Fear. The Sphere is immune to all damage, and a creature or object inside can't be damaged by attacks or effects originating from outside, nor can a creature inside the Sphere damage anything outside it. Charm Monster – 3. For a list of every spell, see List of Spells. Storm sphere; Vitriolic sphere; Wall of fire; Cone of cold; Immolation; The Elemental Spell Metamagic gives your 5E D&D sorcerer unparalleled versatility for their damaging attack spells. A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Artificer. Each creature in that area must make a Dexterity saving throw. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. This fireball deals 106 points of damage per caster to all the enemies in that area. These connections already exist. Invisibility Sphere. Counterspell (arcane casters) Starting at 5th level, you can use your reaction to attempt to interrupt a creature in the process of casting an arcane spell that requires an action. com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. Other creatures cannot enter a creature’s space in combat unless they have a trait or ability that. Affected creatures take 6d6 points of acid damage. Total. A str saving throw is needed to free oneself. Grasping Vine D&D 5th Edition. Each creature in that area must make a Constitution saving throw. I just wanted to share something I noticed today. - 我自己有翻譯一些. Each creature in that area must make a Dexterity saving throw. After a character hits level 20 in the Adventurer's Guild, they can keep growing in power through Epic Boons and Ability Score Improvements. All Spells By Class: Artificer Spells · Bard Spells · Cleric Spells · Druid Spells · Paladin Spells · Ranger Spells · Sorcerer Spells · Warlock Spells · Wizard Spells By Damage: Acid · Bludgeoning · Cold · Fire · Force · Lightning · Necrotic · Piercing ·. Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M Duration: Instantaneous Casters: Eldritch Knight, Sorcerer, Wizard. Of course, Vitriolic Sphere skyrockets with Elemental Adept as it's easier to hit a 1 with a d4 than with a d6. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Mountain. ) So if you want blasting, you aren't gonna really beat upcasting honestly. Watery Sphere on the other hand is only a restraint (in water). Aarakocra Spelljammer Spelljammer: Adventures in Space. A young or older dragon can innately cast a number of Spells equal to its Charisma modifier. . You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. The color is chosen by the DM or rolled randomly on the table on page 119 of Tasha’s Cauldron of Everything. Flames wreathe one creature you can see within range. Hey all! Starting a campaign soon as a Sorc1/Tempest Cleric 7. That's fine if there isn't. Artificer. The only restriction is that the attack's target has to be adjacent to the sphere, but a close blast 1 or a [non-provoking] ranged 1 attack has the same effect. 5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder. Make a ranged spell attack for each ray. Flames wreathe one creature you can see within range. Make a ranged spell attack. The DC equals 10 + the spell’s level. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. One can travel from Sphere to Sphere--and thus from setting to setting--via spelljammers, which, aside from providing a measure of protection from the void of space and the Phlogiston, cam open portals in Spheres. Slightly more damage, and slightly lower hit chance than a single T-Rex attack, but done to all creatures in a 20ft radius. Printable spells cards for D&D 5e - choose your cards and print them easily. 5 (average on a failed save) acid damage, level 4 fireball does between 31. A. You teleport yourself to an unoccupied space you can see within range. Components: V, S, M (a drop of giant slug bile). Vitriolic Sphere. With the compass you can move this circle on the grid anywhere and it wont be limited to the spot between 4 sqaures but retains that original measurement. Locate Creature. Just like in a friendly game of tug of war, it's your check against theirs. So your PC wizard must copy spells into their own book to use them. Ink Cloud (Recharges after a Short or Long Rest): A 20-foot. If damage is an effect of the. Specifically, the Fifth Edition. Vitriolic Sphere, 4th level Evocation (Sorcerer, Wizard). The one thing that I hate is when sorcerers or wizards cast a fireball that perfectly hits enemies in the AOE. Range: 150 feet. Creatures that have an Intelligence score of 2 or lower are unaffected. While this is totally a useful option in its repertoire, this guide will show that the biggest power still lies in the Wizard chassis, as well as the improved blasting capabilities, with spells like fireball. . 2017 15:39. A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. It flies from your fingers, trailing a smell of ozone, and grows into a ball of multicolored sparks that detonate in a burst of spherical lightning. V, S, M. homebrew pages!A creature’s size dictates how much space a creature can control in combat. (10-foot radius sphere) Components: V, S, M* (phosphorous powder) Duration: Instantaneous. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. On a failure, targets take 10d4 acid damage and another 5d4 acid damage at the end of their next turn. rx 時計 メンズ ブランド デイト 自動巻き at セラミック ラ. 5 extra on a saved fail failed save. Ice Storm, Storm Sphere, Vitriolic Sphere and Wall of Fire can be picked up at fourth level, while fifth. Flaming Sphere’s area of effect damage affects. 20. Here we provide the complete list of DnD cantrips and 5E spells available for Wizard characters. This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack. Any creature in the sphere’s space must make a Strength saving throw. 濃酸球 [Vitriolic Sphere] XGE. Each creature in that area must make a Dexterity saving throw. Flaming Sphere. A frigid beam of blue-white light streaks toward a creature within range. It’s an acid bomb that explodes in your enemies’ faces. Each phase involves each player rolling on the Random Storm Event Table. You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Cleric Handbook: DnD 5th Edition Class Guide – RPGBOT. Finally, Dungeons & Dragons Legendary Magic Tattoos can cover an entire half of a character's body, like both arms and torso. Casting Time: 1 action. A comprehensive list of all official Evocation spells for Fifth Edition. It takes 7d6 fire damage on a failed save, or half as much damage on a successful one. You have advantage on the attack roll if the target is in the sphere. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. On a successful save, a creature takes. You conjure a bright green sphere full of corrosive acid. Vitriolic Sphere 5e | D&D Spell Guide. Affected creatures take 6d6 points of acid damage. A psion specializing in metacreativity is known as a shaper. 2nd. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Vitriolic Sphere: Initial damage of 20d4 acid damage, and 5d4 more acid damage at the end of a target’s next turn (Dexterity saving throw). Bladesingers via Wizards of the Coast. Casting Time: 1 Action. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. Artificer. Vitriolic Sphere. Additionally, Vitriolic Sphere will cut off the area you choose from anyone that does not want to take additional acid damage as part of their movement. Most spells have ranges expressed in feet. Watery Sphere EEPC / XGtE: Without a maxed out spell save DC this spell isn’t reliable enough to waste your only 4th-level spell slot. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. The player counts the squares on the grid to determine exactly where the fireball can hit and he knows the perfect way for the fireball AOE to take effect. It is widely seen as a Wizard that uses magic missile together with its subclass features to get crazy damage numbers. Vitriolic Sphere. Watery Sphere – 3. The spell damages objects in the area and ignites flammable objects that aren’t being worn or carried. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections Columns Weekly Digests Weekly News Digest Freebies, Sales & Bundles RPG Print News RPG Crowdfunding NewsBeyond Level 20. So the sphere can be moved by pushing. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. . We read it and read it and became confused on one point. The whirlwind is a 10-foot-radius, 30-foot-high cylinder centered on that point. VS does between 37. The Hexvoker is a popular concept. The same range, the same AOE, the same save, the same school. - After simulating 20 rolls for each against opponents that made the save and the difference in damage is a whopping 1 point higher for vitriolic sphere. radius around the primary target. As a 4th-level spell, Vitriolic Sphere unleashes a sphere of virulent acid upon a target area. The sphere's blindness effect on creatures with less than 8 HD lasts 2d4×10 minutes. Blight. 5), but with 12. or would I just squish against the bottom of the sphere after the sphere and I fall from the cliff? With this 5e version, there's also an ambiguity with the sphere being weightless. 5th Level Spells - Flame Strike, Control Winds, Hold Monster, Dominate Person, Scrying, Cloudkill, Immolation. Each spell can be cast once per day, requiring no material Components, and the spell’s level can be no higher than one-third the dragon’s Challenge rating (rounded down). It’s time to don your pointy hat, ponder your Arcane Focus, and start preparing your Wizard spell list. This is one of the best 4th-level spells to cast before entering a dungeon, and its one hour will likely last for a majority of the party’s time spent exploring. What is DnD? Battle Maps; Campaign Notes; Dice Roller; DM Screen; Grid Map; Make Session; 5th Edition; Armor;. The sphere can hover in the air, but no more than 10 feet off the ground. Hello, So last night our resident sorcerer dropped this spell on some bad guys. Any creature in the sphere’s space must make a Strength saving throw. Spell Level: 4. Vitriolic Sphere D&D 5th Edition. You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. Vitriolic Sphere – 4. Vitriolic Sphere. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn. Some spells can target only a creature (including you) that you touch. If they fail they take 6d4 next round and. Acid Stream (UA) Aganazzar's Scorcher. Casting Time: Action. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Bombardier Spells table. Anyone caught in the blast will suffer severe acid damage. Dungeons & Dragons 5e Spells. Watery Sphere – 3. You point at a place within range, and a glowing 1-foot diameter ball of emerald acid streaks there and explodes in a 20-foot. Vitriolic Sphere. Kassoon. wide is considered a large creature, but they still take up a 10 ft. Otiluke's Resilient Sphere. But Vitriolic Sphere deals acid damage, and instead of dealing the. com You point at a place within range, and a glowing 30-centimetre ball of emerald acid streaks there and explodes in a 6-metre radius. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. On a failed save, a creature takes 10d6 cold damage. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. 1/8. Flaming Sphere. Casting Spells Introduction. Actions. The sphere’s space is difficult terrain. " Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a location within range, and a glowing , 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere . [DnD][5e] Psychic/Illusion Shadow Sorcerer Help . /2 levels) Effect: 1-ft. Compendium - Sources->Princes of the Apocalypse. Blazing orbs of fire plummet to the ground at four different points you can see within range. 5th Level. Affected creatures take 1d4 points of acid damage per caster level (maximum 15d4) and must succeed on a Reflex save or risk taking damage in the following 2 rounds (6d4 points of damage in the second round and 3d4 points of damage in. Vortex Warp. Cube. * Home dnd5e; Rules; Traps. /level) Area: 10-ft. Bludgeoning. The Hexvoker is a popular concept. Duration: Instantaneous. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and. It’s a 4th level spell that can do 15d4 damage in total when cast from its normal spell slot. Until the spell ends, the sphere moves with you, centered on you. It is also given the tiniest of nods in 5e's DMG and even then it's only as an example on how DMs might handle currency in their own game. Storm Sphere also does 2d6 AoE damage when cast, can recur damage, and makes difficult terrain. AoE spells (or area of effect spells) are a big part of DnD 5e. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. It extinguishes unprotected flames in its area that are torch-sized or smaller. Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target. Aarakocra Simulacrum Storm King's Thunder. You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. On a successful save, a creature takes. The main benefit of elemental adept is the guaranteed damage. Each creature in a 10-foot-radius sphere centred on a point 5 feet of the original target must make a Dexterity saving throw. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. 5 damage on a failed save, 12. Casting Time: 1 bonus action. Unofficial Description: Acid fills an area damaging creatures in it. A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. This concludes our list of the best level 4 Wizard spells for Dungeons and Dragons 5th Edition. Ink Cloud (Recharges after a Short or Long Rest): A 20-foot. I based the genereal idea off of Vitriolic Sphere from Xanathars. Those affected by this spell can see each other and themselves as if unaffected by the spell. A creature is blinded while in the wall’s space and must. Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. This creates a radius of exactly what the spell has in the description. Any creatures within the splash radius must save vs. The watery sphere spell description says: You conjure up a sphere of water with a 5-foot radius at a point you can see within range. It is a Strength save, better than Dex, but not as good as Charisma. Vitriolic Sphere is a fourth-level evocation spell with a range of 150 feet. Range. With this build your constitution score will be serviceable, so you can really take advantage of this feat. Casting Time: 1 action Range: 120 feet Components: V, S, M (clay and water) Duration: Instantaneous You choose an area of stone or mud that you can see that fits within a 40-foot cube and that is within range, and choose one of the following effects. Flaming Sphere creates a 5-foot-diameter sphere of fire on an unoccupied space that lasts for up to 1 minute, concentration permitting. Instantaneous. . Dungeons & Dragons 5e Spells. To view spells by specific criteria, view the appropriate section below. TLDR: can my sorcerer use meta magic transmute for both acid damage of Vitriolic Sphere, one immediately and one after the enemies turn. As he looks on, his swarm of dragons fly into the fortress. radius sphere centered on a point within range. For a spell like magic missile, the target is a creature. $5. 浓酸球 - 龙与地下城TRPG - 灰机wiki. Round 2: If you failed the Round 1 save. By Class: Artificer Spells · Bard Spells · Cleric Spells · Druid Spells · Paladin Spells · Ranger Spells · Sorcerer Spells · Warlock Spells · Wizard Spells. Components: V, S. Casting Time: Action. Vitriolic Sphere. On a hit, the target takes 2d6 fire damage. One of the best defensive 1st-level spells in DnD 5e, Shield gives you +5 AC until the start of your next turn, used as a reaction to taking damage (the bonus applies to the triggering attack as well). On a failed save, a creature takes 10d6 cold damage. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. Alter Self. Simple Chromatic Orb 5e Spell Text. Vitriolic Sphere (Spell Compendium, p. Any monster caught in it will take 2d6 bludgeoning damage if they fail a Strength saving throw.